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The Fate of The Forgotten Realms is in Your Hands – with DUNGEONS & DRAGONS NEVERWINTER NIGHTS 2: ENHANCED EDITION, coming soon on GOG!

Return to the city of Neverwinter. A dark force sweeps over Faerûn, ravaging everything in its path as though searching for something – something that you now find in your possession. As the Shard-Bearer, only you can stop the King of Shadows and his army from desecrating the land you call home. Will you save Faerûn, or fall victim to the temptation of absolute power?

Wishlist it now!
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EverNightX: Adding controller support has me interested. I wish someone did that to Dragon Age Origins.
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Breja: I can't even imagine playing a game like this with a controller and not wanting to eat my hands in frustration.
If you can play Final Fantasy 14 great with a controller you can certainly play NWN. You just need a good UI. So many PC games have poor/lazy ones and rely on archaic non-gaming devices like typewriters to handle all their inputs.

I don't know if they did a good job with the UI here or not.
Post edited June 11, 2025 by EverNightX
Played it when it came out, all 3 campaigns, and tried the main campaign with all the fixes a few years ago, but got stuck during the defense of the main hub when the boss didnt spawn. What a shame. Curious how this is gonna work out.
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Breja: I can't even imagine playing a game like this with a controller and not wanting to eat my hands in frustration.
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EverNightX: If you can play Final Fantasy 14 great with a controller you can certainly play NWN. You just need a good UI. So many PC games have poor/lazy ones and rely on archaic non-gaming devices like typewriters to handle all their inputs.

I don't know if they did a good job with the UI here or not.
I never played FF14, but from what little I've seen of it it's absolutely nothing like Dragon Age Origins and seems a pretty bizarre comparison (single character vs multiple characters, tactical combat moving those cahracters around, using the environment vs standard MMO "stand and spam skills" combat).

Relying on a mouse and keyboard isn't lazy, they're just easily the best tools for many games.
Requirements are pretty steep compared with other remaster works of Aspyr, but if it solves modern system bottlenecks, some bugs, horrible camera problems and controls, weird performance UI scaling for new resolutions, possibility to add new modules ingame and some problems here and there, it will be a worthy remaster.

Although they should have included a new "official" module campaign to make the package even more tasty for old players

I also considered the original version size of the game was bigger than other games of the era. A possibility is that the great amount of hard disk space needed if because of the upscaled HD textures, and all languages bundled into the game.
Post edited June 11, 2025 by Gudadantza
NWN 1EE on XBox is lovely to play with the controller and over-the-shoulder view. It is so much more immersive, and I wish they'd have brought it to PC so I could play custom modules in that mode. BG3 is great to play with a controller.

There's no reason NWN2 would have to be spoiled by adding controller support, if it is tastefully done.
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lostintime: Neverwinter Nights is STILL being updated by Beamdog
Not officially anymore, but they allowed community members to take over the updates, and I think some Beamdog employees still work with them in their free time, as fans.

Being very sceptical of the EE at first, in hindsight I agree, Beamdog did well on this. But maybe it would have been fairer to label the EE as "Early Access / In Development", considering it was a work in progress with frequent updates for years. And it's a shame that some of these updates took ages to arrive on GOG.

I just wished they had also found a way to give us more quickslots, the lack of which is my main pet peeve with NWN (not sure if they tried, and to what extent).

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Devyatovskiy: Just as surprised as some people that this is headed up by Aspyr and not Beamdog. The latter did a fantastic job on the original Neverwinter Nights.
That's because several Bioware devs of the original NWN are now part of Beamdog, but none of the Beamdog founders and employees had anything to do with Obsidian's NWN2. Beamdog officials had already said that if anyone was to do NWN2 EE, it would not be them, because they had no ties with the original.
Post edited June 11, 2025 by Leroux
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Fugu21: 2. Is there any discount planned for Neverwinter Nights 2: Complete? It's been two and a half years since the last one...
I'm waiting for this discount for years as well. But with the planned release of NWN2:EE, I don't think there is hope for a discount on NWN2:Complete anymore.
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Breja: I never played FF14
Then maybe don't talk about what you don't understand? It does not have to have the same combat to have more complex inputs.
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Breja: I never played FF14
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EverNightX: Then maybe don't talk about what you don't understand? It does not have to have the same combat to have more complex inputs.
Jesus, why can't anyone on this forum have a conversation without getting all prickly and nasty for no reason? I played DA: Origins. I can't imagine playing that comfortably with a controller. I don't care how complex the inputs for Final Fantasy Whatever are, because it's a completely different game. It's not a relevant comparison. I also have not played [insert car racing game here] but I don't need to to know that DA:O wouldn't be fun to play with a steering wheel. Nebulous "complexity of input" is not the issue. You could just as well try to prove that Starcraft is well suited for a controller because it worked well for Mortal Kombat X. Hell, if team based tactical RPGs were well suited to controllers, JRPGs would not have evolved as a genre of static, turn based fights between immobile characters.
Post edited June 12, 2025 by Breja
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Breja: I don't care how complex the inputs for Final Fantasy Whatever are, because it's a completely different game. It's not a relevant comparison.
OK guess I you can't be told anything. Stay ignorant then.
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Breja: I don't care how complex the inputs for Final Fantasy Whatever are, because it's a completely different game. It's not a relevant comparison.
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EverNightX: OK guess I you can't be told anything. Stay ignorant then.
A pleasure talking to you, have a nice day!
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Breja: I don't care how complex the inputs for Final Fantasy Whatever are, because it's a completely different game. It's not a relevant comparison.
Wait wat, it's a perfectly fair comparison between two RPGs with skills and positioning, really the only difference with DAO is the party (which isn't that complex, you just switch the playable character) and that you can pause the game

I don't even use controllers that much, but a comfortable control scheme is perfectly viable for most games, it just requires effort and know-how on the devs' part
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Memecchi: Wait wat, it's a perfectly fair comparison between two RPGs with skills and positioning, really the only difference with DAO is the party (which isn't that complex, you just switch the playable character) and that you can pause the game
"RPG" is a super broad term. You can't really throw an MMO and an old-school single player party based game into the ring and say what works for one will work just as well for the other.

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Memecchi: I don't even use controllers that much, but a comfortable control scheme is perfectly viable for most games, it just requires effort and know-how on the devs' part
Sure, you can play most games with either a controller or a keyboard and mouse if the devs account for it. But for many games one or the other will be preferable. A controller is better for fighting games like Mortal Kombat for example. A mouse is just faster and easier for things like fast, precise aiming in FPSes (I played FPSes on a console, they do work, but not nearly as well) or controlling multiple units. You can give commands to a whole team in the time it will take you to move one character with a controller. I'm pretty sure there Hell, even something like managing a usual RPG inventory, while yes, perfectly doable with a controller, is way faster and more comfortable with a mouse.

Even for a single player action RPG like Assassin's Creed Odyssey, which works pretty well with a controller (aiming a bow aside), using it enforced some annoying limitations, like how you can't have all the skills you've unlocked "on hand" the way you could with a keyboard, which makes levelling up a pretty boring affair after you've maxed out the skills you want to keep on hand.
Post edited June 12, 2025 by Breja
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Memecchi: Wait wat, it's a perfectly fair comparison between two RPGs with skills and positioning, really the only difference with DAO is the party
There are parties in FF14 too. Much larger parties than DAO. You may not control the other players in your party (they are real people) but you do need to target them to apply healing and other actions fairly regularly as a tank or healer job. Much less often as a DPS.
Post edited June 12, 2025 by EverNightX
Interesting, but at the moment, not changes enough to purchase this version, not extra content or what. Probably will only purchase if they release expansions in the future only available for the EE.

NWN 1 EE I only purchased because was the only way to get all the premium modules in a legal way, because they're unavailable to purchase in any other case.