Posted March 12, 2016

tiny E
Find me in STEAM OT
Registered: Dec 2012
From Other

sunshinecorp
Ordained Dudeist
Registered: Jul 2011
From Greece

Anothername
StubbornOldGamer
Registered: Sep 2008
From Germany
Posted March 12, 2016
Cant speak for the latest. But the two I played (original 1st PC Sims & Sims3 on Nintendo DS) are better RPGs than i.e. Diablo.
Not being labeled such by its creator does not mean that a game can hit more RPG milestones than some games which are called RPGs. (i.e. Saints Row 2 & 3).
Not being labeled such by its creator does not mean that a game can hit more RPG milestones than some games which are called RPGs. (i.e. Saints Row 2 & 3).

vv221
./play.it developer
Registered: Dec 2012
From France
Posted March 12, 2016

Some might call that an "ARPG", but it is just a bit of slang to actually say "Hack’n’Slash" and has nothing to do with actual RPG…

catpower1980
Hello World
Registered: May 2009
From Canada
Posted March 12, 2016

1. The game is a turn-based RPG, complete with selecting actions from menus.
2. The game is language independent; it is never necessary to read or listen to any text in any language to fully enjoy the game.
An example of a language independent game would be the original Super Mario Bros.; aside from the number of players and the small amount of text at the end of a world, there isn't any text you have to read. However, that game is definitely *not* turn-based, and I don't think any reasonable person would call it an RPG, either.
For purposes of this topic, cutscenes are OK, *provided* they don't use text or spoken dialogue.
But in itself, I quite like your concept, I might think on that for a future game project ;)

Anothername
StubbornOldGamer
Registered: Sep 2008
From Germany
Posted March 12, 2016


Some might call that an "ARPG", but it is just a bit of slang to actually say "Hack’n’Slash" and has nothing to do with actual RPG…
I know what you mean and I agree. Its a slasher with some traditional RPG elements. But as soon as a game has a char with stats like Strength, Dex & Con in it it gets some form of RPG label regardless how one-dimensional the game is in playing the role of a character.

vv221
./play.it developer
Registered: Dec 2012
From France
Posted March 12, 2016

Some might call that an "ARPG", but it is just a bit of slang to actually say "Hack’n’Slash" and has nothing to do with actual RPG…

I don’t need Wikipedia to tell me what I’m actually playing, especially when it’s through such nonsense than "action role-playing hack and slash video game" (an "ARPH&SVG"?!).

Anothername
StubbornOldGamer
Registered: Sep 2008
From Germany

Maighstir
THIS KNIGHT MISLIKES THESE HEIGHTS
Registered: Nov 2008
From Sweden
Posted March 12, 2016

I don’t need Wikipedia to tell me what I’m actually playing, especially when it’s through such nonsense than "action role-playing hack and slash video game" (an "ARPH&SVG"?!).
Arbitrarily redundant plunger hero and Smoochy vendor guy/girl (depending on what the author thinks works best).
Post edited March 12, 2016 by Maighstir

Leroux
Major Blockhead
Registered: Apr 2010
From Germany
Posted March 12, 2016
I see the advantage of language independent games, if so many grumpy gamers refuse to accept commonly used terms and prefer to use their own words. ;)

vv221
./play.it developer
Registered: Dec 2012
From France
Posted March 12, 2016

Let’s burn the grumpy gamers who put "RPG" labels on everything!!
Uh… Wait…
I think I missed something here…

Nirth
GFN / VR / Switch!
Registered: Oct 2010
From Other
Posted March 12, 2016


Pixelion
Papercraft fan
Registered: Oct 2012
From Germany
Posted March 13, 2016
This might be Treasure of Tarmin, which doesn`t require you to read any ingame text afaik.
[url=https://en.wikipedia.org/wiki/Advanced_Dungeons_%26_Dragons:_Treasure_of_Tarmin]https://en.wikipedia.org/wiki/Advanced_Dungeons_%26_Dragons:_Treasure_of_Tarmin[/url]
However, it requires the player to know the meaning of the three-way score (something like your stats and described in the English manual) as well as the meaning of the keypad commands, so the player should be familiar with the basics of the game (I think it`s not that hard to figure out, even if you don`t know any English).
Fun fact described in the manual: If you want to know how many food units you have, press a button and you`ll hear a number of clicks. You`ll need to count the number of the clicks to determinate how much food you have. The same mechanic is used, to count your arrows.
[url=https://en.wikipedia.org/wiki/Advanced_Dungeons_%26_Dragons:_Treasure_of_Tarmin]https://en.wikipedia.org/wiki/Advanced_Dungeons_%26_Dragons:_Treasure_of_Tarmin[/url]
However, it requires the player to know the meaning of the three-way score (something like your stats and described in the English manual) as well as the meaning of the keypad commands, so the player should be familiar with the basics of the game (I think it`s not that hard to figure out, even if you don`t know any English).
Fun fact described in the manual: If you want to know how many food units you have, press a button and you`ll hear a number of clicks. You`ll need to count the number of the clicks to determinate how much food you have. The same mechanic is used, to count your arrows.
Post edited March 13, 2016 by Pixelion

Leroux
Major Blockhead
Registered: Apr 2010
From Germany

Nirth
GFN / VR / Switch!
Registered: Oct 2010
From Other
Posted March 13, 2016

This thread kind of gave me inspiration to want to create a RPG light game where there's no text or voice, only body language, symbols and people's actions as communication. I think I'll suggest it to a friend who's graduating from a Computer Science program specializing in video gaming this spring.