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I played Elder Scrolls Arena 20 years ago, and thought it was great.

I have now downloaded the above 2 games and having started Morrowind, wasn't too keen on the keys and controls. I since saw that a number of people thought the same.

So I have uninstalled it, and wondering if Oblivion is better ?
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SteveNE5: Oblivion or Morrowind?
Skyrim.
Daggerfall.
Morrowind, if you want to experience the origin of what Bethesda has been milking for over 20 years. Every single game since then has basically been a Morrowind mod.
Morrowind doesn't have the Adoring Fan, and therefore is the superior game.
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SteveNE5: I played Elder Scrolls Arena 20 years ago, and thought it was great.

I have now downloaded the above 2 games and having started Morrowind, wasn't too keen on the keys and controls. I since saw that a number of people thought the same.

So I have uninstalled it, and wondering if Oblivion is better ?
Morroblivion
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LynXsh: Daggerfall.
I could install that, but isn't it fairly dated now ?
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SteveNE5: I could install that, but isn't it fairly dated now ?
Nope! A game is only as old and obtuse as you let it be. Besides that, didn't you play Arena some 20 years ago? Also, there's ways to make Daggerfall notably less dated.

https://github.com/Interkarma/daggerfall-unity/releases

Such as Daggerfall Unity.
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SteveNE5: So I have uninstalled it, and wondering if Oblivion is better ?
As with so many things, it depends on what you want. Oblivion is easier to get into, looks nicer (though with mods I guess you can make either look any way you want), it's just a smoother experience if you have less time to learn the ropes, and just want to have some good fantasy adventures right now. It also has a more traditional fantasy setting, which is a plus for me as I found the world of Morrowind rather unpleasant in the long run, all ash or giant mushrooms and ugly insect-like animals, but a lot of people love it for that weird, much more unique setting.

Morrowind is a lot fun if you're willing to take the time get into it and let its oddities become a different type of adventure, where dealing with the decidedly dated but also insanely ambitious nature of the game is really the star attraction. What was fun for me in it was stumbling, somewhat ill-prepared, through this glorious dinosaur of a game. I never played it when it was new, so it was like travel in time to lost (to me) era of RPGs. More gaming archeology in clown shoes than anything else. Unlike Oblivion, which I played when it first released, I never finished Morrowind, it did get a bit too boring and obtuse and frustrating eventually, but for dozens upon dozens of hours it really was great fun.
Post edited July 03, 2025 by Breja