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phaolo: This campaign isn't absolutely pro-DRM, it's more like trying to preserve online games (even if there's no legal distinction for them) after end of support.
Like defeating online "DRM" only when a title is commercially dead, so it won't become lost.
This campaign is all about making DRMed games more appealing, with a promise to keep them playable after the servers are shut down. Making DRMed games more appealing is, to me, perfectly fitting the "pro-DRM" label.
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vv221: This campaign is all about making DRMed games more appealing, with a promise to keep them playable after the servers are shut down. Making DRMed games more appealing is, to me, perfectly fitting the "pro-DRM" label.
Yeah, it basically turns a long lead into a noose when someone turns off the auth servers or the certificate expires.

Or better yet, it's run on a now obsolete web technology (IE6, natch) that modern systems have carefully patched out/around to prevent from running.
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paladin181: I kind of wished it would have worked, but I am not surprised it did not. I was against it for being too broad and far reaching, while at the same time struggling to find its own identity. They wanted to do too much,all at once against too many big players, and in the end, the way the laws would be written would end up hurting the smaller indie studios by putting an undue onus on them to patch and/or maintain games that flop, when they don't have the manpower to necessarily do it.

It would have created a bar to entry in the games creation space that is very high and would deprive gamers of a lot of games that companies just can't risk making. Imagine being a solo developer, and you release your hobby project game for fun, only to have someone threaten to sue you because it has a multi-player component that doesn't work after a few years, and no one whlas really playing it anyway. But one guy, who wants to wield the law like a bludgeon is forcing someone who has no free time, to make a patch to allow him to play a game he paid $5 for. Not a likely scenario, but a possible one.
The initiative's demise have been greatly exaggerated. It has gotten a large number of signatures recently and whether or not it will hit 1 million is still anyone's guess at this point.

I lean heavily for the initiative. I think the gaming industry needs a good shakeup and start respecting customers' rights more.

Might make it harder to make certain kinds of indie games that have online integrations for a time, but it's a worthwhile sacrifice to cleanup the industry and have games that don't sacrifice features (or even the entire game in some cases) to proprietary online platforms down the line. I hate those integrations with a passion. They are unnecessary and I say that from a technical perspective too.

In the longer term, platforms that provide services to those indie games (ie, Steam and even GOG's Galaxy service) are likely to get a lot of pressure to provide some kind of out for integrations into their services to run offline.

Platform integrators provide easy tooling for things to depend on their servers. They can also provide easy tooling for things to run offline.

Either that or game dev communities will come up with tooling to make things run offline and platform operators won't be in a good position to legally deny them that tooling without running afool of emerging consumer protection laws.

I mean, who is to blame if there are not backup plans to make a game dependent on Steam services run properly if Steam shuts down? You can certainly blame the game developer, but if Steam is actively against making integrations into their services run offline, they'd be in hot water too.

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vv221: This campaign is all about making DRMed games more appealing, with a promise to keep them playable after the servers are shut down. Making DRMed games more appealing is, to me, perfectly fitting the "pro-DRM" label.
This is where we disagree. I think it will push drm integrators to provide dev-friendly functionality for games to run drm-free. They won't have a choice. The law will push devs to do it and the devs will demand it from whatever platform they opt to integrate into.

For example, if Steam doesn't provide an offline mode for clients that depend on their services, devs will drop Steam services like a hot potato in order not to run afoul of EU laws.

Sure, some games won't become drm-free (mostly AAA games using their own servers or a minority of indie devs that are pro-drm) until their online dependencies are shut down, but plenty of games that wouldn't be drm-free otherwise will be drm-free by virtue of the fact that there actually be a dev-friendly offline mode that will come with all those platform integrations. And that offline integration will get properly tested for a change, because somebody will be getting sued if it isn't.

Don't underestimate the number of devs that don't have strong opinions about drm and integrate into online platforms to more easily provide additional functionality for their players and don't provider an offline mode because it is additional work right now (ie, no solid pre-existing tooling for this yet) and they are not legally forced to.

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Tuthrick: I think GOG Preservation Program is like another step in that direction along the way. If the publisher has to leave the game in a functional state, then GOG could pick up on it and provide support to keep it running in the future and therefore still could sell the game here.

As for boycotting certain parctices of the indusrty - some of them are so unfair that they should not be even allowed, and this is where such initiative comes from, to start pointing that we're treated unfairly.
Agreed. Sometimes, we need a legal framework to set the right tone for civilized behavior. It happens all the time either to prevent those with leverage from abusing their position (ex: Steam) or just to keep things orderly (sure, you can have 'if I do not own what I bought, then piracy is not a crime'... or how about 'piracy is a crime and I own what I bought'... I prefer the later personally, because with the former, we don't have an orderly well balanced ecosystem to monetize games and thus no game industry anymore).
Post edited June 29, 2025 by Magnitus
Most of you dont seem to see beyond gaming. The corporate executives are behaving in tandem across every media platform. Its not one big conspiracy or anything though. It is a "Hey! Those guys are getting away with robbing people blind, so can we!"

Its a simple directive. Be a greedy, insufferable evil ass hole and you win. Now apply this to subscriptions. Word play manipulation and right to repair. Plus contractual circumventing of laws.

This is the recipe. Motivation is greed. There you go. Think on it a while.
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Shmacky-McNuts: Most of you dont seem to see beyond gaming. The corporate executives are behaving in tandem across every media platform. Its not one big conspiracy or anything though. It is a "Hey! Those guys are getting away with robbing people blind, so can we!"

Its a simple directive. Be a greedy, insufferable evil ass hole and you win. Now apply this to subscriptions. Word play manipulation and right to repair. Plus contractual circumventing of laws.

This is the recipe. Motivation is greed. There you go. Think on it a while.
For sure, passing a law demanding proper respect for ownership in gaming may help open the door for a whole bunch of other stuff where ownership rights are being blatantly violated.

During Covid, they had quite a bit of trouble maintaining respirators in hospitals, because they could only be serviced by a technician from the manufacturer (it's not even a warranty thing, the respirators were rigged to only allow a company technician to unlock it).

There is also a paralized guy who got an expensive exoskeleton which required special proprietary parts from a company that refused replacing them after only 5 years (for a 100k exoskeleton allowing a paralized person to walk).

Any rights to repair activist, whether they are interested in gaming or not, should pounce on this initiative as a baby step towards accomplishing their goal.

Stop Killing Games targets games, but this is about a much broader social issue over ownership and preservation.
Post edited June 29, 2025 by Magnitus
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phaolo: When some people gloat about the failure of a harmless proactive citizen initiative, you can see who the bad guys are..
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Time4Tea: We don't all agree that it's harmless.

Proactive would be not buying DRMed games in the first place. Gamers not casually signing away their rights - actually giving the merest thought to what they are doing, before they act.

Starting a petition to beg lawmakers (who clearly don't give a crap) to come and bail you out, after 20-something years of self-destructive, ignorant purchasing habits is not, in the slightest bit, 'proactive'.
you realize that GOG could pull all executable tomorrow and lock everything behind a DRM, if they really want to, right? What would that say about your purchasing habits?
also what a nonsensical thread
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dnovraD: Video Link goes here: https://youtu.be/HIfRLujXtUo Haven't watched, because I'd rather not watch a one hour autopsy that mostly blames a single person.
why are you bringing up a discussion about something you haven't watched? Are you stupid? Just read the freaking FAQ that pretty much addresses every single point you brought up. You pretty much waste everyone's time with your nonsense.
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dnovraD: 1) SKG would have to rewrite contract law to work. Athletes, car manufactures, musicians, they aren't signing perpetual contracts. This is meant to prevent absurd exclusivity situations such as Weezer only being able to play at Microsoft events. (People are shallow enough that they wouldn't be interested in an debranded game.)
You should probably check how passing a law generally works. SKG won't and CAN'T write any laws.
Also:

Q: Aren't games licensed, not sold to customers?
A: The short answer is this is a large legal grey area, depending on the country. In the United States, this is generally the case. In other countries, the law is not clear at all since license agreements cannot override national laws. Those laws often consider videogames as goods, which have many consumer protections that apply to them. So despite what the license agreement may say, in some countries you are indeed sold your copy of the game license. Some terms still apply, however. For example, you are typically only sold your individual copy of the game license for personal use, not the intellectual property rights to the videogame itself.
https://www.stopkillinggames.com/faq
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dnovraD: 2) Most of what SKG was about wasn't going to correct the habits of the average person, and much less the typical gatchapon whale. Changing "buy" to "rental agreement" won't solve the issue, just as changing "credit card" to "short term loan card" wouldn't fix that either.
Absolute nonsense point. If companies have to abide the law to let me own what they sell to me, why should I care about purchases of others in the first place?
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dnovraD: 3) If you want to have a game that lasts forever, it should be constructed from the bottom up to be a game from the hands of the Public. Can't have it stolen away if the public owns it, after all. (FlightGear, Speed Demons, Warzone2100, etc.)

Q: Aren't you asking companies to support games forever? Isn't that unrealistic
A: No, we are not asking that at all. We are in favor of publishers ending support for a game whenever they choose. What we are asking for is that they implement an end-of-life plan to modify or patch the game so that it can run on customer systems with no further support from the company being necessary. We agree that it is unrealistic to expect companies to support games indefinitely and do not advocate for that in any way. Additionally, there are already real-world examples of publishers ending support for online-only games in a responsible way, such as:

'Gran Turismo Sport' published by Sony
'Knockout City' published by Velan Studios
'Mega Man X DiVE' published by Capcom
'Scrolls / Caller's Bane' published by Mojang AB
'Duelyst' published by Bandai Namco Entertainment
etc.
https://www.stopkillinggames.com/faq
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dnovraD: 4) Even with those out of the way, there are still several rakes to step on between "having access to the servers" and "having a functional game" thanks to black box code patents, proprietary middleware, and so on.

Q: Isn't what you're asking for impossible due to existing license agreements publishers have with other comapanies?
A: For existing video games, it's possible that some being sold cannot have an "end of life" plan as they were created with necessary software that the publisher doesn't have permission to redistribute. Games like these would need to be either retired or grandfathered in before new law went into effect. For the European Citizens' Initiative in particular, even if passed, its effects would not be retroactive. So while it may not be possible to prevent some existing games from being destroyed, if the law were to change, future games could be designed with "end of life" plans and stop this trend.

Q: Isn't it impractical, if not impossible to make online-only multiplayer games work without company servers?
A: Not at all. The majority of online multiplayer games in the past functioned without any company servers and were conducted by the customers privately hosting servers themselves and connecting to each other. Games that were designed this way are all still playable today. As to the practicality, this can vary significantly. If a company has designed a game with no thought given towards the possibility of letting users run the game without their support, then yes, this can be a challenging goal to transition to. If a game has been designed with that as an eventual requirement, then this process can be trivial and relatively simple to implement. Another way to look at this is it could be problematic for some games of today, but there is no reason it needs to be for games of the future.
https://www.stopkillinggames.com/faq
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dnovraD: 5) Functionally speaking, I'm not certain how the arbitration of SKG was to be carried out in the first place, especially in the case of natural disasters, sudden bankruptcy, and other events that could sever the connection between the source code/server code and their holders.

Q: Isn't what you're asking for impossible due to existing license agreements publishers have with other comapanies?
A: For existing video games, it's possible that some being sold cannot have an "end of life" plan as they were created with necessary software that the publisher doesn't have permission to redistribute. Games like these would need to be either retired or grandfathered in before new law went into effect. For the European Citizens' Initiative in particular, even if passed, its effects would not be retroactive. So while it may not be possible to prevent some existing games from being destroyed, if the law were to change, future games could be designed with "end of life" plans and stop this trend.
https://www.stopkillinggames.com/faq
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dnovraD: 6) Some of the stipulations and fliers of SKG felt like they were designed to fail under any serious scrutiny, such as the "online services expiration date". Short of reading tea leaves, how exactly is a publisher or developer going to predict the endurance of their game; be it exploding at launch and dumping to a weekly concurrent player count of 0, or somehow lasting 25+ years with services on offer today? (Neopets and Clonclord, for example.)
Don't need to predict, if the end-of-life is already planned.

A: No, we are not asking that at all. We are in favor of publishers ending support for a game whenever they choose. What we are asking for is that they implement an end-of-life plan to modify or patch the game so that it can run on customer systems with no further support from the company being necessary. We agree that it is unrealistic to expect companies to support games indefinitely and do not advocate for that in any way. Additionally, there are already real-world examples of publishers ending support for online-only games in a responsible way, such as:

'Gran Turismo Sport' published by Sony
'Knockout City' published by Velan Studios
'Mega Man X DiVE' published by Capcom
'Scrolls / Caller's Bane' published by Mojang AB
'Duelyst' published by Bandai Namco Entertainment
etc.
https://www.stopkillinggames.com/faq
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dnovraD: 7) Even if SKG were somehow ratified into a law with all the stipulations as listed instead of being ran through a bureaucratic paper shredder, I'm sure NetEase, NetDragon, SNK, MiHoYo and other companies outside of the Eurozone would give a rat's buttock. Most of those have a GDP bigger than many countries.
I really would like to see how these companies perform, if they just choose to ignore EU countries. Would be very entertaining.
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dnovraD: 8) Expressions by rights holders or developers themselves to refuse have been expressed. Now what? Is SKG supposed to violate the refusal, especially if it's written in grave rights or a will?
rightsholders who do not care about basic rights of possessing the items you buy? Yeah they can get f'd. Good riddance
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dnovraD: I respected the idea, the onus, but not the execution or conceits.
you have no clue what the idea behind it is since you obviously chose to not inform yourself on even a basic level. You don't even know the difference between campaigning for an issue to be addressed by a parliament and writing and passing an actual law.
Pure clown behaviour
Post edited June 29, 2025 by Matthias00001111
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Time4Tea: We don't all agree that it's harmless.

Proactive would be not buying DRMed games in the first place. Gamers not casually signing away their rights - actually giving the merest thought to what they are doing, before they act.

Starting a petition to beg lawmakers (who clearly don't give a crap) to come and bail you out, after 20-something years of self-destructive, ignorant purchasing habits is not, in the slightest bit, 'proactive'.
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Matthias00001111: you realize that GOG could pull all executable tomorrow and lock everything behind a DRM, if they really want to, right? What would that say about your purchasing habits?
GOG has no power to 'pull executables' of games I have purchased here and backed up. That is the whole point of DRM-free: once I have purchased a game here (and backed it up), I own and control it. It requires no online authentication and the store exerts no further control over the game.

Sorry, but I'm not quite sure what your point is here. Yes, GOG could go under next week, but the games people have already purchased can never be taken away from them (as long as they have backed them up). That is the key difference between DRM and DRM-free. I actually own my copies of the games I have purchased here.

And if GOG did go under, there are other DRM-free stores (e.g. Zoom Platform) that would quickly step up to fill the gap. I am not particularly concerned for the future of DRM-free.
Post edited June 29, 2025 by Time4Tea
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Matthias00001111: you realize that GOG could pull all executable tomorrow and lock everything behind a DRM, if they really want to, right? What would that say about your purchasing habits?
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Time4Tea: They could, yes. In which case I would immediately stop buying from them (and it would likely also mean their immediate bankruptcy).
Immediate bankruptcy?! Even if this would suddenly bring GOG into ruins, you realize that GOG is not even close to be CD Projekts golden horse, right?
Their financial results are publicly available. How about taking a look before making such childish nonsense statements???

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Time4Tea: But then, it wouldn't affect the many games I have already purchased from them and backed up (which is the whole point of DRM-free).
many doesn't equate all. So you're alright with the scenario of the company pulling your purchases away without warning, despite the company operating fully fine, without any penalties and repercussions??? Talking about "signing your rights away" lmao.

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Time4Tea: Sorry, but I'm not quite sure what your point is here. GOG could go under next week, but the games people have already purchased can never be taken away from them (as long as they have backed them up).
can you proof that the backed up games don't have a killswitch or anything else malicious?

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Time4Tea: That is the key difference between DRM and DRM-free. I actually own my copies of the games I have purchased here. GOG has no power to 'pull executables' that I have already backed up.
Where is the guarantee that any of these executables don't have a killswitch?

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Time4Tea: And if GOG did go under, there are other DRM-free stores (e.g. Zoom Platform) that would quickly step up to fill the gap. I am not particularly concerned for the future of DRM-free.
So you're just fine with companies just flushing all your purchases down the toilet. Suits at companies really love you
Post edited June 29, 2025 by Matthias00001111
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Time4Tea: Sorry, but I'm not quite sure what your point is here. GOG could go under next week, but the games people have already purchased can never be taken away from them (as long as they have backed them up).
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Matthias00001111: can you proof that the backed up games don't have a killswitch or anything else malicious?
No GOG games have ever been found to contain such a built-in kill switch. They all work offline, on a PC that isn't even connected to the internet.

Sorry, but unless you have some proof that they do contain a kill switch, then this is just pure speculation. Whereas, on the contrary, it is widely known and obvious that Steam games, many Ubisoft games do contain kill switches (which in some cases have even been used).

You seem to be trying to pit baseless speculation against fact - an argument that you are always going to lose. Besides, unless it were proven that GOG games contain DRM, I would still take the (likely) possibility of DRM-free any day over the absolute guarantee that games from Steam etc contain DRM kill switches.

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Matthias00001111: So you're just fine with companies just flushing all your purchases down the toilet. Suits at companies really love you
Again, GOG has no power to do that.
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Matthias00001111: you realize that GOG could pull all executable tomorrow and lock everything behind a DRM, if they really want to, right? What would that say about your purchasing habits?
His point is it's complete trolling to try and equate someone complains The Crew online service game doesn't work offline, buys it anyway knowing that in advance, gets +10 years of enjoyment out of it, complains the game "dies" when the service ends, then goes back for more with the sequels that contain the same thing, with "I bought a DRM-Free game that I can still play and I don't regret that regardless of what the store might do to the cloud copy".

In an ideal world, every government on Earth will start actively telling developers how to code their games to make them run offline forever. Realistically speaking that's highly unlikely to happen for reasons discussed in this thread and SKG are likely to end up with a very watered down mixed response consisting of some countries doing little more than changing how games are advertised, and many others, nothing at all. So at some point, regardless of what SKG wants to do, SKG supporters who view this as some magical unicorn are going to have stop being such weak-willed simps, constantly complaining the AAA gaming industry "won't change" the very same things they keep throwing large sums of money at, then getting triggered and angrily reacting towards anyone who points out the obvious....

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Matthias00001111: can you proof that the backed up games don't have a killswitch or anything else malicious?

Where is the guarantee that any of these executables don't have a killswitch?
They install offline, work fine offline. Set your computer clock 50 years in the future to 2075 and they still work. The fact you're trying to defend SKG by actually suggesting you don't believe DRM-Free GOG games are 'really' DRM-Free and that 'no-one knows' if they work offline or not (something you and everyone here can test yourself) - on a 14 year account that owns hundreds of games speaks for itself as to why people are struggling to take this movement seriously...
Post edited June 29, 2025 by BrianSim
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Matthias00001111: you realize that GOG could pull all executable tomorrow and lock everything behind a DRM, if they really want to, right? What would that say about your purchasing habits?
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BrianSim: His point is it's complete trolling to try and equate someone complains The Crew online service game doesn't work offline, buys it anyway knowing that in advance, gets +10 years of enjoyment out of it, complains the game "dies" when the service ends, then goes back for more with the sequels that contain the same thing, with "I bought a DRM-Free game that I can still play and I don't regret that regardless of what the store might do to the cloud copy".
Yes, it is trolling. However, another important point, in relation to the argument "what if GOG games turned out to contain DRM and they one day pulled the kill-switches?" is this:

If that happened, then I would have a credible legal basis to sue GOG/CDPR, since they have been selling their games claiming DRM-free for many years. If that were to happen, I could imagine there would be a class-action lawsuit on the part of GOG's customers, to allow them to recoup the money that GOG would have fraudulently taken.

On the other hand, Steam users, Ubisoft users, people who bought The Crew have no legal grounds to sue, since they accepted when they purchased the game that they were only ever buying a temporary license.

The terms under which a product is sold are important. They matter. And that is a very important distinction between DRM and DRM-free. Even if GOG one day turned out to be lying, I have legal cover, by virtue of the terms I agreed to when I purchased games from GOG.
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Matthias00001111: can you proof that the backed up games don't have a killswitch or anything else malicious?
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Time4Tea: No GOG games have ever been found to contain such a built-in kill switch. They all work offline, on a PC that isn't even connected to the internet.
So you've looked into the binary blobs of every single game you have backed up, to guarantee that GOG couldn't possibly do something like this?

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Time4Tea: Sorry, but unless you have some proof that they do contain a kill switch, then this is just pure speculation.
YOU told that your backups will function fine and I am simply asking you what proof you can provide, that they don't have a killswitch,

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Time4Tea: You seem to be trying to pit baseless speculation against fact - an argument that you are always going to lose. Besides, unless it were proven that GOG games contain DRM, I would still take the (likely) possibility of DRM-free any day over the absolute guarantee that games from Steam etc contain DRM kill switches.
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Matthias00001111: So you're just fine with companies just flushing all your purchases down the toilet. Suits at companies really love you
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Time4Tea: Again, GOG has no power to do that.
Disney can't be sued for killing an allergic person because they buried a clause in their Disney Plus user agreement and you really want to tell me this bullshit of GOG having no power to implement something as simple as a killswitch and getting away with it?
Post edited June 29, 2025 by Matthias00001111
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Matthias00001111: you realize that GOG could pull all executable tomorrow and lock everything behind a DRM, if they really want to, right? What would that say about your purchasing habits?
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BrianSim: His point is it's complete trolling to try and equate someone complains The Crew online service game doesn't work offline, buys it anyway knowing that in advance, gets +10 years of enjoyment out of it, complains the game "dies" when the service ends, then goes back for more with the sequels that contain the same thing, with "I bought a DRM-Free game that I can still play and I don't regret that regardless of what the store might do to the cloud copy".
Beside the point that none of this is in the original post. Why wouldn't the expectation be that they should have implemented a functionality for the game to remain somehow playable offline?!
You guys are so stupid...

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BrianSim: In an ideal world, every government on Earth will start actively telling developers how to code their games to make them run offline forever. Realistically speaking that's highly unlikely to happen for reasons discussed in this thread and SKG are likely to end up with a very watered down mixed response consisting of some countries doing little more than changing how games are advertised, and many others, nothing at all.
None of my or anyone's concerns. All I want is for companies to feel repercussions if they pull back purchases and/or make them non-functioning

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BrianSim: So at some point, regardless of what SKG wants to do, SKG supporters who view this as some magical unicorn are going to have stop being such weak-willed simps, constantly complaining the AAA gaming industry "won't change" the very same things they keep throwing large sums of money at, then getting triggered and angrily reacting towards anyone who points out the obvious....
Don't be so hard on yourself, buddy.

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Matthias00001111: can you proof that the backed up games don't have a killswitch or anything else malicious?

Where is the guarantee that any of these executables don't have a killswitch?
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BrianSim: They install offline, work fine offline. Set your computer clock 50 years in the future to 2075 and they still work. The fact you're trying to defend SKG by actually suggesting you don't believe DRM-Free GOG games are 'really' DRM-Free and that 'no-one knows' if they work offline or not (something you and everyone here can test yourself) - on a 14 year account that owns hundreds of games speaks for itself as to why people are struggling to take this movement seriously...
AGAIN: WHAT IS YOUR PROOF THAT BACKUPS WILL FUNCTION FOREVER
Post edited June 29, 2025 by Matthias00001111
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Matthias00001111: Beside the point that none of this is in the original post.
You made the claim that you think GOG has been adding DRM to DRM-Free games here, you back it up. The rest is mindless trolling that so far is the biggest 'advert' in the thread for not signing it...