also what a nonsensical thread
dnovraD: Video Link goes here:
https://youtu.be/HIfRLujXtUo Haven't watched, because I'd rather not watch a one hour autopsy that mostly blames a single person.
why are you bringing up a discussion about something you haven't watched? Are you stupid? Just read the freaking FAQ that pretty much addresses every single point you brought up. You pretty much waste everyone's time with your nonsense.
dnovraD: 1) SKG would have to rewrite contract law to work. Athletes, car manufactures, musicians, they aren't signing perpetual contracts. This is meant to prevent absurd exclusivity situations such as Weezer only being able to play at Microsoft events. (People are shallow enough that they wouldn't be interested in an debranded game.)
You should probably check how passing a law generally works. SKG won't and CAN'T write any laws.
Also:
Q: Aren't games licensed, not sold to customers?
A: The short answer is this is a large legal grey area, depending on the country. In the United States, this is generally the case. In other countries, the law is not clear at all since license agreements cannot override national laws. Those laws often consider videogames as goods, which have many consumer protections that apply to them. So despite what the license agreement may say, in some countries you are indeed sold your copy of the game license. Some terms still apply, however. For example, you are typically only sold your individual copy of the game license for personal use, not the intellectual property rights to the videogame itself.
https://www.stopkillinggames.com/faqdnovraD: 2) Most of what SKG was about wasn't going to correct the habits of the average person, and much less the typical gatchapon whale. Changing "buy" to "rental agreement" won't solve the issue, just as changing "credit card" to "short term loan card" wouldn't fix that either.
Absolute nonsense point. If companies have to abide the law to let me own what they sell to me, why should I care about purchases of others in the first place?
dnovraD: 3) If you want to have a game that lasts forever, it should be constructed from the bottom up to be a game from the hands of the Public. Can't have it stolen away if the public owns it, after all. (FlightGear, Speed Demons, Warzone2100, etc.)
Q: Aren't you asking companies to support games forever? Isn't that unrealistic
A: No, we are not asking that at all. We are in favor of publishers ending support for a game whenever they choose. What we are asking for is that they implement an end-of-life plan to modify or patch the game so that it can run on customer systems with no further support from the company being necessary. We agree that it is unrealistic to expect companies to support games indefinitely and do not advocate for that in any way. Additionally, there are already real-world examples of publishers ending support for online-only games in a responsible way, such as:
'Gran Turismo Sport' published by Sony
'Knockout City' published by Velan Studios
'Mega Man X DiVE' published by Capcom
'Scrolls / Caller's Bane' published by Mojang AB
'Duelyst' published by Bandai Namco Entertainment
etc.
https://www.stopkillinggames.com/faqdnovraD: 4) Even with those out of the way, there are still several rakes to step on between "having access to the servers" and "having a functional game"
thanks to black box code patents, proprietary middleware, and so on.
Q: Isn't what you're asking for impossible due to existing license agreements publishers have with other comapanies?
A: For existing video games, it's possible that some being sold cannot have an "end of life" plan as they were created with necessary software that the publisher doesn't have permission to redistribute. Games like these would need to be either retired or grandfathered in before new law went into effect. For the European Citizens' Initiative in particular, even if passed, its effects would not be retroactive. So while it may not be possible to prevent some existing games from being destroyed, if the law were to change, future games could be designed with "end of life" plans and stop this trend.
Q: Isn't it impractical, if not impossible to make online-only multiplayer games work without company servers?
A: Not at all. The majority of online multiplayer games in the past functioned without any company servers and were conducted by the customers privately hosting servers themselves and connecting to each other. Games that were designed this way are all still playable today. As to the practicality, this can vary significantly. If a company has designed a game with no thought given towards the possibility of letting users run the game without their support, then yes, this can be a challenging goal to transition to. If a game has been designed with that as an eventual requirement, then this process can be trivial and relatively simple to implement. Another way to look at this is it could be problematic for some games of today, but there is no reason it needs to be for games of the future.
https://www.stopkillinggames.com/faqdnovraD: 5) Functionally speaking, I'm not certain how the arbitration of SKG was to be carried out in the first place, especially in the case of natural disasters, sudden bankruptcy, and other events that could sever the connection between the source code/server code and their holders.
Q: Isn't what you're asking for impossible due to existing license agreements publishers have with other comapanies?
A: For existing video games, it's possible that some being sold cannot have an "end of life" plan as they were created with necessary software that the publisher doesn't have permission to redistribute. Games like these would need to be either retired or grandfathered in before new law went into effect. For the European Citizens' Initiative in particular, even if passed, its effects would not be retroactive. So while it may not be possible to prevent some existing games from being destroyed, if the law were to change, future games could be designed with "end of life" plans and stop this trend.
https://www.stopkillinggames.com/faqdnovraD: 6) Some of the stipulations and fliers of SKG felt like they were designed to fail under any serious scrutiny, such as the "online services expiration date". Short of reading tea leaves, how exactly is a publisher or developer going to predict the endurance of their game; be it exploding at launch and dumping to a weekly concurrent player count of 0, or somehow lasting 25+ years with services on offer today? (Neopets and Clonclord, for example.)
Don't need to predict, if the end-of-life is already planned.
A: No, we are not asking that at all. We are in favor of publishers ending support for a game whenever they choose. What we are asking for is that they implement an end-of-life plan to modify or patch the game so that it can run on customer systems with no further support from the company being necessary. We agree that it is unrealistic to expect companies to support games indefinitely and do not advocate for that in any way. Additionally, there are already real-world examples of publishers ending support for online-only games in a responsible way, such as:
'Gran Turismo Sport' published by Sony
'Knockout City' published by Velan Studios
'Mega Man X DiVE' published by Capcom
'Scrolls / Caller's Bane' published by Mojang AB
'Duelyst' published by Bandai Namco Entertainment
etc.
https://www.stopkillinggames.com/faqdnovraD: 7) Even if SKG were somehow ratified into a law with all the stipulations as listed instead of being ran through a bureaucratic paper shredder, I'm sure NetEase, NetDragon, SNK, MiHoYo and other companies outside of the Eurozone would give a rat's buttock. Most of those have a GDP bigger than many countries.
I really would like to see how these companies perform, if they just choose to ignore EU countries. Would be very entertaining.
dnovraD: 8) Expressions by rights holders or developers themselves to refuse have been expressed. Now what? Is SKG supposed to violate the refusal, especially if it's written in grave rights or a will?
rightsholders who do not care about basic rights of possessing the items you buy? Yeah they can get f'd. Good riddance
dnovraD: I respected the idea, the onus, but not the execution or conceits.
you have no clue what the idea behind it is since you obviously chose to not inform yourself on even a basic level. You don't even know the difference between campaigning for an issue to be addressed by a parliament and writing and passing an actual law.
Pure clown behaviour