Posted June 23, 2025
Video Link goes here: https://youtu.be/HIfRLujXtUo Haven't watched, because I'd rather not watch a one hour autopsy that mostly blames a single person.
Welp! So it goes. I've said many things and many pieces that expecting a panacea solution to this issue trying to treat a symptom. Here's my overview:
1) SKG would have to rewrite contract law to work. Athletes, car manufactures, musicians, they aren't signing perpetual contracts. This is meant to prevent absurd exclusivity situations such as Weezer only being able to play at Microsoft events. (People are shallow enough that they wouldn't be interested in an debranded game.)
2) Most of what SKG was about wasn't going to correct the habits of the average person, and much less the typical gatchapon whale. Changing "buy" to "rental agreement" won't solve the issue, just as changing "credit card" to "short term loan card" wouldn't fix that either.
3) If you want to have a game that lasts forever, it should be constructed from the bottom up to be a game from the hands of the Public. Can't have it stolen away if the public owns it, after all. (FlightGear, Speed Demons, Warzone2100, etc.)
4) Even with those out of the way, there are still several rakes to step on between "having access to the servers" and "having a functional game" thanks to black box code patents, proprietary middleware, and so on.
5) Functionally speaking, I'm not certain how the arbitration of SKG was to be carried out in the first place, especially in the case of natural disasters, sudden bankruptcy, and other events that could sever the connection between the source code/server code and their holders.
6) Some of the stipulations and fliers of SKG felt like they were designed to fail under any serious scrutiny, such as the "online services expiration date". Short of reading tea leaves, how exactly is a publisher or developer going to predict the endurance of their game; be it exploding at launch and dumping to a weekly concurrent player count of 0, or somehow lasting 25+ years with services on offer today? (Neopets and Clonclord, for example.)
7) Even if SKG were somehow ratified into a law with all the stipulations as listed instead of being ran through a bureaucratic paper shredder, I'm sure NetEase, NetDragon, SNK, MiHoYo and other companies outside of the Eurozone would give a rat's buttock. Most of those have a GDP bigger than many countries.
8) Expressions by rights holders or developers themselves to refuse have been expressed. Now what? Is SKG supposed to violate the refusal, especially if it's written in grave rights or a will?
I respected the idea, the onus, but not the execution or conceits.
Welp! So it goes. I've said many things and many pieces that expecting a panacea solution to this issue trying to treat a symptom. Here's my overview:
1) SKG would have to rewrite contract law to work. Athletes, car manufactures, musicians, they aren't signing perpetual contracts. This is meant to prevent absurd exclusivity situations such as Weezer only being able to play at Microsoft events. (People are shallow enough that they wouldn't be interested in an debranded game.)
2) Most of what SKG was about wasn't going to correct the habits of the average person, and much less the typical gatchapon whale. Changing "buy" to "rental agreement" won't solve the issue, just as changing "credit card" to "short term loan card" wouldn't fix that either.
3) If you want to have a game that lasts forever, it should be constructed from the bottom up to be a game from the hands of the Public. Can't have it stolen away if the public owns it, after all. (FlightGear, Speed Demons, Warzone2100, etc.)
4) Even with those out of the way, there are still several rakes to step on between "having access to the servers" and "having a functional game" thanks to black box code patents, proprietary middleware, and so on.
5) Functionally speaking, I'm not certain how the arbitration of SKG was to be carried out in the first place, especially in the case of natural disasters, sudden bankruptcy, and other events that could sever the connection between the source code/server code and their holders.
6) Some of the stipulations and fliers of SKG felt like they were designed to fail under any serious scrutiny, such as the "online services expiration date". Short of reading tea leaves, how exactly is a publisher or developer going to predict the endurance of their game; be it exploding at launch and dumping to a weekly concurrent player count of 0, or somehow lasting 25+ years with services on offer today? (Neopets and Clonclord, for example.)
7) Even if SKG were somehow ratified into a law with all the stipulations as listed instead of being ran through a bureaucratic paper shredder, I'm sure NetEase, NetDragon, SNK, MiHoYo and other companies outside of the Eurozone would give a rat's buttock. Most of those have a GDP bigger than many countries.
8) Expressions by rights holders or developers themselves to refuse have been expressed. Now what? Is SKG supposed to violate the refusal, especially if it's written in grave rights or a will?
I respected the idea, the onus, but not the execution or conceits.