marcob: Sorry for being a bit blunt in this general mood of sensitivity (the story demands it).
Still, this is an outstanding example of a category of games (and a gaming trend) that, when just looking at them (I haven't played them) make me think:
Why is this a game? Why not a cinematic (animated?) short, a movie, a novel or a short story? Most of the time, why not a comic?
In this set I think that could go titles like "When the Past was around", "Florence", probably even the "Syberia" trilogy
dnovraD: I think that about the entire Freebird Games output. Or as I like to call them, "Projectionist Kicking Simulators", because it's less gameplay and more someone in a bored tone saying, "
NEXT SLIDE." umpteen times.
Their games gain literally nothing by being an interactive medium, and they do nothing with the medium that would bring more than a cinemantic, animatic, or live action play would. But especially for Freebird Games, did they use a medium unsuited for the story they were telling, they used an engine entirely unsuited to the games! Better would it have been in Ren'Py or a myriad of other engines contemporary to the series than
RPG Maker XP.
Ah, I think I don't need to check it, you refer to "To the moon", right? While not even my beloved Final Fantasy and the like is, all in all, that interactive (you fight and loot but the plot is quite fixed) these seem to be very non-interactive RPGs. It's odd, since I've read many find the story moving. I think they'd work great as animation, especially if a kind of "poetic" style is used (after all, Ghibli movies are often not the pinnacle of action and not even always thought-provocative, but they excel in storytelling and visuals; that worked for decades and they've gained a huge success..)