amok: Salt and Sanctuary is a bad example, it actually did quite well on Steam. As a game that rarely goes on sale, it has sold 780,000 copies on Steam and generated $9.7 million in gross revenue. Despite being released nine years ago, it still maintains an active player base, with 140 players in the last 24 hours
(
https://vginsights.com/game/salt-and-sanctuary ).
So it’s a game that has been well-reviewed and well-received overall, outperforming some AAA titles. It is rather an example of an indie game performing well on Steam.
- KARNAK -: You misunderstood my statement.
S&S indeed is an example of an indie game extremely successful on steam. It sold very well and got rave reviews. And it's one of those games which got quite a solid attention from the press (since I have no steam account the only way I got to notice it was through the gaming press). Unless I'm mistaken it was one of the first games to be labeled "2D souls like". I really wanted to play it at the time.
But the game is almost 10 years old now. It even got a sequel. And it seems the dev's last game is having extremely mediocre reviews. Why doesn't the dev sell at least the first game here or on zoom? It would bring him some extra cash and would draw some attention to his work in general.
The reason Salt and Sacrifice didn’t sell as well is simply because it’s not a very good game.
That’s just the system working as it’s supposed to - good games tend to perform well, while weaker ones don’t.
And that’s not what your original post was about at all. That’s a pivot. To quote you:
"I'd say that Steam's colossal nature is starting to become a problem for the indie developers themselves. Regardless of the quality of the game, Steam gets so many similar-themed games weekly that even a very good title — unless it manages to get a nice focus from the gaming press — has a 90% chance of being completely obscured by the regular releases. And it'll only get worse with time."
But your example shows the exact opposite. Salt and Sanctuary, a well-reviewed, relatively niche indie game, did very well on Steam. And the same goes for many other quality indie titles. The good ones generally do rise above the noise. The main problem is not that the system is working as intended, it is that there are so many crap games being made.