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Stormbinders is a turn-based strategy game with a unique fantasy setting – and it’s coming soon on GOG!

It’s a game that immerses players in a world shattered by the breaking of the magical weave. Once a land of harmony, it now teeters on the brink of destruction where chaos has been unleashed, pitting powerful factions against one another. Who will bring balance back and forge a new destiny for the world?

Wishlist it now!
Glad to see it confirmed, thanks Destructive Creations, Innominate, Slitherine & GoG.

Don't forget to drop a vote or two on Olden Era, if you haven't already.
Post edited 9 hours ago by Swedrami
Announcement Trailer
Just saturday, i was kinda disappointed that this didn't have a coming soon page and now is here!

Thanks for this to all parties involved and please Slitherine, bring me Armored Brigade 2!
The game looks awesome. A big thank you for this planned release on GOG.❤️

(I had completely missed the information that this game exists (even though I love "Homm-like" games). This proves that GOG provides better visibility than Steam.)
high rated
Quite the HoMMage to the third installment in a certain series of turn-based fantasy-themed strategy games.
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Swedrami: Don't forget to drop a vote or two on Olden Era, if you haven't already.
Done.
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angelblue: The game looks awesome. A big thank you for this planned release on GOG.❤️

(I had completely missed the information that this game exists (even though I love "Homm-like" games). This proves that GOG provides better visibility than Steam.)
I'd say that steam's colossal nature is starting to become a problem for the indie developers themselves. Regardless of the quality of the game, steam gets so many similar-themed games weekly that even a very good title - unless it manages to get a nice focus from the gaming press - has a 90% chance of being completely obscured by the regular releases.

And it'll only get worse with time.
That's one of the reasons why I can't understand certain devs not releasing their old titles here. Regardless of their quality, games like Salt & Sanctuary (among many others) are almost forgotten among the thousands of new quality/shovel-ware/clones games which have been released since. Releasing them on GOG or zoom would give these games a second life and their creators an extra income.
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angelblue: The game looks awesome. A big thank you for this planned release on GOG.❤️

(I had completely missed the information that this game exists (even though I love "Homm-like" games). This proves that GOG provides better visibility than Steam.)
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- KARNAK -: I'd say that steam's colossal nature is starting to become a problem for the indie developers themselves. Regardless of the quality of the game, steam gets so many similar-themed games weekly that even a very good title - unless it manages to get a nice focus from the gaming press - has a 90% chance of being completely obscured by the regular releases.

And it'll only get worse with time.
That's one of the reasons why I can't understand certain devs not releasing their old titles here. Regardless of their quality, games like Salt & Sanctuary (among many others) are almost forgotten among the thousands of new quality/shovel-ware/clones games which have been released since. Releasing them on GOG or zoom would give these games a second life and their creators an extra income.
Salt and Sanctuary is a bad example, it actually did quite well on Steam. As a game that rarely goes on sale, it has sold 780,000 copies on Steam and generated $9.7 million in gross revenue. Despite being released nine years ago, it still maintains an active player base, with 140 players in the last 24 hours
( https://vginsights.com/game/salt-and-sanctuary ).

So it’s a game that has been well-reviewed and well-received overall, outperforming some AAA titles. It is rather an example of an indie game performing well on Steam.
No way! No waaaaayyyy!
(ノ◕ヮ◕)ノ °˖✧◝(⁰▿⁰)◜✧˖°
Post edited 7 hours ago by MatroxMedik
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- KARNAK -: I'd say that steam's colossal nature is starting to become a problem for the indie developers themselves. Regardless of the quality of the game, steam gets so many similar-themed games weekly that even a very good title - unless it manages to get a nice focus from the gaming press - has a 90% chance of being completely obscured by the regular releases.

And it'll only get worse with time.
That's one of the reasons why I can't understand certain devs not releasing their old titles here. Regardless of their quality, games like Salt & Sanctuary (among many others) are almost forgotten among the thousands of new quality/shovel-ware/clones games which have been released since. Releasing them on GOG or zoom would give these games a second life and their creators an extra income.
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amok: Salt and Sanctuary is a bad example, it actually did quite well on Steam. As a game that rarely goes on sale, it has sold 780,000 copies on Steam and generated $9.7 million in gross revenue. Despite being released nine years ago, it still maintains an active player base, with 140 players in the last 24 hours
( https://vginsights.com/game/salt-and-sanctuary ).

So it’s a game that has been well-reviewed and well-received overall, outperforming some AAA titles. It is rather an example of an indie game performing well on Steam.
You misunderstood my statement.
S&S indeed is an example of an indie game extremely successful on steam. It sold very well and got rave reviews. And it's one of those games which got quite a solid attention from the press (since I have no steam account the only way I got to notice it was through the gaming press). Unless I'm mistaken it was one of the first games to be labeled "2D souls like". I really wanted to play it at the time.

But the game is almost 10 years old now. It even got a sequel. And it seems the dev's last game is having extremely mediocre reviews. Why doesn't the dev sell at least the first game here or on zoom? It would bring him some extra cash and would draw some attention to his work in general.
Looks very interesting, but I have to ask if it's just me, or does 16GB ram for minimum system requirements seem a bit much to anyone else, given what's on screen?
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Breja: Looks very interesting, but I have to ask if it's just me, or does 16GB ram for minimum system requirements seem a bit much to anyone else, given what's on screen?
Definitely not just you.
And I'd say who cares about optimization anymore, but with the disk space requirement being 2 GB, putting all the game into RAM and adding 2 GB for the OS gets you to 4 GB. Even if you'd consider integrated graphics with 2 GB reserved and then say nobody has 6 GB, at most you'd list 8 GB.
But I'm looking even more at that Win 11 requirement.
Post edited 6 hours ago by Cavalary
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amok: Salt and Sanctuary is a bad example, it actually did quite well on Steam. As a game that rarely goes on sale, it has sold 780,000 copies on Steam and generated $9.7 million in gross revenue. Despite being released nine years ago, it still maintains an active player base, with 140 players in the last 24 hours
( https://vginsights.com/game/salt-and-sanctuary ).

So it’s a game that has been well-reviewed and well-received overall, outperforming some AAA titles. It is rather an example of an indie game performing well on Steam.
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- KARNAK -: You misunderstood my statement.
S&S indeed is an example of an indie game extremely successful on steam. It sold very well and got rave reviews. And it's one of those games which got quite a solid attention from the press (since I have no steam account the only way I got to notice it was through the gaming press). Unless I'm mistaken it was one of the first games to be labeled "2D souls like". I really wanted to play it at the time.

But the game is almost 10 years old now. It even got a sequel. And it seems the dev's last game is having extremely mediocre reviews. Why doesn't the dev sell at least the first game here or on zoom? It would bring him some extra cash and would draw some attention to his work in general.
The reason Salt and Sacrifice didn’t sell as well is simply because it’s not a very good game.
That’s just the system working as it’s supposed to - good games tend to perform well, while weaker ones don’t.

And that’s not what your original post was about at all. That’s a pivot. To quote you:

"I'd say that Steam's colossal nature is starting to become a problem for the indie developers themselves. Regardless of the quality of the game, Steam gets so many similar-themed games weekly that even a very good title — unless it manages to get a nice focus from the gaming press — has a 90% chance of being completely obscured by the regular releases. And it'll only get worse with time."

But your example shows the exact opposite. Salt and Sanctuary, a well-reviewed, relatively niche indie game, did very well on Steam. And the same goes for many other quality indie titles. The good ones generally do rise above the noise. The main problem is not that the system is working as intended, it is that there are so many crap games being made.
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Breja: Looks very interesting, but I have to ask if it's just me, or does 16GB ram for minimum system requirements seem a bit much to anyone else, given what's on screen?
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Cavalary: Definitely not just you.
And I'd say who cares about optimization anymore, but with the disk space requirement being 2 GB, putting all the game into RAM and adding 2 GB for the OS gets you to 4 GB. Even if you'd consider integrated graphics with 2 GB reserved and then say nobody has 6 GB, at most you'd list 8 GB.
But I'm looking even more at that Win 11 requirement.
It is a practice to have well bumped requirements to avoid supporting the software product on old platforms. It's cheaper this way (support cost >~ (put your number here) sales gains). Even with the "modern' refund policy (or because of it?).
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Cavalary: Definitely not just you.
And I'd say who cares about optimization anymore, but with the disk space requirement being 2 GB, putting all the game into RAM and adding 2 GB for the OS gets you to 4 GB. Even if you'd consider integrated graphics with 2 GB reserved and then say nobody has 6 GB, at most you'd list 8 GB.
But I'm looking even more at that Win 11 requirement.
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i_ni: It is a practice to have well bumped requirements to avoid supporting the software product on old platforms. It's cheaper this way (support cost >~ (put your number here) sales gains). Even with the "modern' refund policy (or because of it?).
and here i was hoping the room would be reserved for Slitherine's majestic calculations of doom and h'orror