Posted September 06, 2021
After reading a whole list of documents about true, integer scaling, half values and monolithic people i've almost given up on finding some middle ground between the visible and the readable in games.
Some of the games i enjoy to play scale horrific on the 2k monitor i'm using. Take for example Alpha Centauri which refuses to take on a nice shape with nvidia's integer scaling enabled and looks absolutely horrendous with either full screen spread or aspect ratio spread, on 2k.
I'm currently using 1080p on the 2k monitor which improves live a lot but looks absolutely ridiculous! after carefully adding some sharpening the blurred view is less blurred but still leaves some undesired artifacts.
I was hoping to find someone with either a similar path of progress with an at least B- answer or a complete other solution to this problem.
Some of the games i enjoy to play scale horrific on the 2k monitor i'm using. Take for example Alpha Centauri which refuses to take on a nice shape with nvidia's integer scaling enabled and looks absolutely horrendous with either full screen spread or aspect ratio spread, on 2k.
I'm currently using 1080p on the 2k monitor which improves live a lot but looks absolutely ridiculous! after carefully adding some sharpening the blurred view is less blurred but still leaves some undesired artifacts.
I was hoping to find someone with either a similar path of progress with an at least B- answer or a complete other solution to this problem.
Post edited September 06, 2021 by Zimerius