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In Age of Wonders 4 you can rule a fantasy realm of your own design while exploring new magical realms in the series’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn!

Now, its latest DLC Archon Prophecy is available on GOG, and you’ll take your gameplay to the next level!
Into the forums.
Now... the Archons are returning. But do they come to save? or to destroy?
And now the wait for GOG to recognize the Expansion Pass ...

The devs have done good work making this game feel more fleshed out. Looking forward to seeing what this adds.
Shadow Magic was the sweet spot. Everything since feels like a cash grab, with no value.
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sergeant_citrus: And now the wait for GOG to recognize the Expansion Pass ...

The devs have done good work making this game feel more fleshed out. Looking forward to seeing what this adds.
Very short wait, in my case at least it's already recognized and the expansion in library.
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Shmacky-McNuts: Shadow Magic was the sweet spot. Everything since feels like a cash grab, with no value.
Agreed. It's like some suit somewhere said, how about we take Shadow Magic divide it into 50 DLCs, slap on a new coat of paint and charge everyone $25 a pop for each dlc, so people end up spending like $500 for a game to be as good as a game they played 20 years ago.
By the time they are couple hundred in, sunken cost fallacy and FOMO will keep em buying.
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Shmacky-McNuts: Shadow Magic was the sweet spot. Everything since feels like a cash grab, with no value.
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JCDenton32: Agreed. It's like some suit somewhere said, how about we take Shadow Magic divide it into 50 DLCs, slap on a new coat of paint and charge everyone $25 a pop for each dlc, so people end up spending like $500 for a game to be as good as a game they played 20 years ago.
By the time they are couple hundred in, sunken cost fallacy and FOMO will keep em buying.
I dunno, I very much liked AoW3 and Planetfall, though I admit AoW4 does miss the mark for me - it really does feel spread too far and too thin just for the sake of being "extensive".
Yes, AoW3 and Planetfall are fine, no way a "cash grab" (I don't think people who use that term know what it even means...working long hours for five years to make a niche game that only gets moderate sales is a very poor way to grab cash).
I have the whole series of AoW here on GOG and while they are nice and cute for historical purpose, I would not call them good by todays standard. Too much has happened in the 4X sphere which is sorely missed there.

It wasn't even until someway through AoW3 that they finally started to understand that a lot of their player base wanted a better economy system and didn't just see that as an annoyance to get through on the way to the tactical battles. That revelation certainly put them on a much better path, although they needed (a lot) of practice.

There was a time when I thought a 4X would never catch my attention again. But all the once that do now follow a pattern of constant evolving and refinement by DLCs. Maybe the complex genre of 4X/grand strategy not only tolerates but actually thrives in that model.
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Shmacky-McNuts: Shadow Magic was the sweet spot. Everything since feels like a cash grab, with no value.
I can't argue about AoW3 or 4, but Planetfall is a great game, really worth playing for many hours.