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Real-time exploration meets turn-based tactics and roguelite strategy in Every Day We Fight, now available on GOG with a 35% launch discount until July 24th, 1 PM UTC!

Citizens from either side of an ongoing war must set aside their differences as a mysterious alien invasion threatens humanity – time has come to a stop for all but your small band of freedom fighters. Caught in a seemingly endless loop, you must shape these ordinary civilians into heroes as they repeatedly fight and die in this turn-based tactical roguelite. Real-time exploration, stealth, and teamwork are essential as you acquire new skills, seek out more powerful weapons, escape the time loop, and save the world.

Now on GOG!
Thanks, Signal Space Lab / Hooded Horse & GoG, much appreciated.
gog deb: 110,-
Take direct control of every shot as you aim down the sights, find where your target is weakest, and unleash a hail of bullets. Hit chances are determined entirely by your positioning, your aim, and your reaction time, with ballistics taking firing angles and obstructions into account as your targets run and duck for cover.

Neat - into the shopping cart it goes.
Dev 1: What if X-Com didn't have infuriating RNG?
Dev 2: Ok, but what if it had infuriating roguelite mechanics instead?
Dev 1: Dude! Excellent! >air guitar<
Post edited July 10, 2025 by Breja
Splattercat did an impressions video of it. It looks truly innovative.
this is on early access on steam , i guess this is in EA ?
Looks interesting, but it is clearly missing Early Access label on the store page
But that seems to be the case for other Early Access on GOG as well
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oldskoolgunner: this is on early access on steam , i guess this is in EA ?
If you look up the game in the GOG catalogue, it is marked as Early Access. Someone forgot to do the same on the game page.
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oldskoolgunner: this is on early access on steam , i guess this is in EA ?
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mrkgnao: If you look up the game in the GOG catalogue, it is marked as Early Access. Someone forgot to do the same on the game page.
Another thing that shouldn't be possible. I'm beginning to think the catalog is coded in COBOL.