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If you enjoyed Warhammer 40,000: Rogue Trader, we have some great news for you – Warhammer 40,000: Rogue Trader - Lex Imperialis is now available on GOG!

"Lex Imperialis" is the second story expansion for Warhammer 40,000: Rogue Trader, providing an additional 15 hours of thrilling narrative-driven gameplay that explores the iron-clad rule of Imperial Law and introduces an entirely new faction — the Adeptus Arbites. Unravel the dark secrets of House von Valancius as you navigate a perilous web of justice, duty, and betrayal, on a quest that will alter the destiny of the entire Koronus Expanse.

Now on GOG!
Been playing the new patch and see a ton of improvements. Some of these things should have been there from the beginning. For whatever reason, Fatshark did very poor job initially with Darktide. They completely coasted on W40K name alone. If it was any other IP, this game would likely be dead. On launch (and until very recently) the game was essentially in alpha state. It could still be argued that progression isn't there. They ended up reworking every system in the game so far and it looks completely different than it did when the game was launched. Haven't played Vermintide much, but is that how that series was treated as well?

Anyway, any changes are a good thing and it seems that Fatshark is moving in the right direction here. The game now feels more like a beta (early access) in its current state. So progress at least!
Wrong game, mate.
This thread here is about the Lex Imperialis expansion for the Rogue Trader CRPG by Owlcat Games.
Post edited July 01, 2025 by Wodenke
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Wodenke: Wrong game, mate.
This thread here is about the Lex Imperialis expansion for the Rogue Trader CRPG by Owlcat Games.
Ah yeah, you're right, ignore my rant.

All these games are blending together for me, and the patches are sounding like expansions. Need to actually get back into playing Rogue Trader, loved that take on it. Hoping that Dark Heresy is going to be the same caliber!
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Memecchi: Pre-order exclusives are bad, hell there are grounds to say they should be illegal, but no, the main games are one thing and getting one extra sword another, everyone gets the same base game which is the core experience

The movie equivalent of a pre-order DLC would be like getting the making off or some merchandise, not getting extra scenes

Again, I don't like them either, but there's some disingenuity in saying you're not getting the same product, you are
We'll have to agree to disagree on that point. The preorder bonus isn't some piece of merchandise wholly separate from the game itself. Rather it's inserted into the game and becomes part of the experience of the game, which is the reason I likened it to scenes being added to or removed from a movie. Even simple cosmetic DLC can increase one's enjoyment of a game.
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Memecchi: Pre-order exclusives are bad, hell there are grounds to say they should be illegal, but no, the main games are one thing and getting one extra sword another, everyone gets the same base game which is the core experience

The movie equivalent of a pre-order DLC would be like getting the making off or some merchandise, not getting extra scenes

Again, I don't like them either, but there's some disingenuity in saying you're not getting the same product, you are
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SeduceMePlz: We'll have to agree to disagree on that point. The preorder bonus isn't some piece of merchandise wholly separate from the game itself. Rather it's inserted into the game and becomes part of the experience of the game, which is the reason I likened it to scenes being added to or removed from a movie. Even simple cosmetic DLC can increase one's enjoyment of a game.
Except like I said, 99 times out of a 100, pre-order items break the intended progression, you'll jump from using a wood stick to a decent blade in the first 10 minutes, the devs wouldn't have put that in the game if it wasn't a pre order DLC, since it breaks their design

That for me, is the biggest argument for not considering them part of the experience, but rather something imposed by the publisher (I remember Josh Sawyer saying something similar about the New Vegas pre-order packs, he HATED those)
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SeduceMePlz: We'll have to agree to disagree on that point. The preorder bonus isn't some piece of merchandise wholly separate from the game itself. Rather it's inserted into the game and becomes part of the experience of the game, which is the reason I likened it to scenes being added to or removed from a movie. Even simple cosmetic DLC can increase one's enjoyment of a game.
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Memecchi: Except like I said, 99 times out of a 100, pre-order items break the intended progression, you'll jump from using a wood stick to a decent blade in the first 10 minutes, the devs wouldn't have put that in the game if it wasn't a pre order DLC, since it breaks their design

That for me, is the biggest argument for not considering them part of the experience, but rather something imposed by the publisher (I remember Josh Sawyer saying something similar about the New Vegas pre-order packs, he HATED those)
Sometimes pro-order stuff doesn't though.. sometimes its games gating literal chunks of the games behind a pre-order for example I forgot the specific assassins creed game that did this but you literally had to preorder this specific AC game to get the whole game otherwise you'd never have it even after its been released for years .Thankfully that model has yet to truly catch on fully .. But I see more and more games with pre-orders having exclusive pre-oder given quests and such that are legit content that don't break the game progression or the like that ties into the game itself properly and one would miss out on good story content .. I think Control even had something like that or atleast had some console exclusive gated story content
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Swedrami: 9 months resp. 15 months seems more than enough to fit in another playthrough.
Might actually do the dogmatic fanatic "purge first, purge later" nun-with-a-gun sort of character I've kept putting off.
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NuffCatnip: Even if I try to force myself into a dogmatic playthrough, I end up as a goodie two-shoes iconoclast. :P
Found that a good character portrait is usually "die halbe Miete" to keep your replies, choices and actions in line with what you've set yourself in terms of the player character's personality, morals, ideology, motivations and behaviour towards the world. In a what-would-a-character-that-looks-like-this-do-in-this-or-that-situation sort of way.

For the proposed very much xenophobic/racist, ultra-conservative and fanatically religious nun-with-a-gun, or rather nun-with-a-melta character it would be this one:
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Servitors Orkestra