I want to counter first reply here, a very little bit. Its affecting directly.
Also, each patient and disease have timer. So in next levels build order make changes even to death rate.
As for GPs... Nooo *sheldon.gif*. They must be separated only if you start mission by placing them - in first area.
I kinda dont like how reception affect patients and i want place reception closer to main entrance. I still do that. Just not right after door but a bit further i make hall with it. Away of GPs. But "technically"("gameplayically") Reception must stand right before GPs. For first mission all of them must be placed at farest zone.
Kinda joke kinda seriously fist what i start is Toilet's. :) Seriously, this one must be separately placed in differ places. And i would put one next after doors as first room (at opposite Staff Room, since no emergency on LVL1, and after them a hall with Reception). Then more important one - placing Toilets room at very farest corner. You can skip at beginning with front rooms, deciding what place there later and keep money. Toilet is still first room to be placed - and for farest corner. This is starting point of making GPs zone. AT FAREST part of hospital. Best way is place Reception there too.
Then before that corridor connecting main zone and that farest now GPs zone - start placing other diagnosis. That probably the best way.
Ideal way is make it perfect circle ... or perfect square. But its one of levels difficulties- no such places. Or no place at all. Unless you would make smallest possible rooms (Staff Room and Research need to be enlarged to take all later researchable items).
Yes. There is point in every placement. Treating after doors. GPs to Diagnosis for faster diagnosis, but to treating rooms - for faster treating. Each level you must decide what way you would go. From this point person above perfectly right. GPs need to be next to treating rooms area.
What remain period axioma: GPs and Reception Desk must be together to each others (all GPs at same place), not after entrances doors, not just make space for emergencies at doors but AS FAREST AS POSSIBLE after doors.
Shorter Reception -> GP = faster start of diagnosis. LARGER spawn -> Reception path - *more time* on patient timer (not directly). Until patient get to Reception they have perfect condition, they illness actually start after Reception and disease took all of them to death in time (even broken bones thats just removing already treated gypsum).
Again. Reception and GP must be all together (whatever count of them). And IDK how much Reception need (if there is point in more of them) but as always remain the same thing - all together, all at farest hospital corners. Do not place GP after doors, Reception after doors and do not spread them to differ doors. Whatever doors and spawn points on level, no latter which sides patients comes. Make them walk.
I personally not follow this, and i put Reception in place i found visually comfortable to place it. I think this one needed too, its a tycoon after all. Still GP isa single zone, and farest placed. Later in some missions i able to make it in one corpus where two sides exits lead to diagnosis and treatig making patients return to GPs and go directly to treating.