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Lead the cult of Cthulhu – in Worshippers of Cthulhu, now available on GOG with a 30% launch discount until July 16th, 1 PM UTC!

Decide the fate of your followers, perform eldritch rituals, and master the art of city-building in a world where the line between sanity and madness blurs. Can you endure the horrors you unleash?

Now on GOG!
Iä! Iä! Cthulhu fhtagn!
Is it priced wrong? I'm seeing a 30% discount, meanwhile at steam it's 35% off?
Nice ! I kept and eye on it since its Steam release. More drm-free games about Lovecraft work here is always appreciated. To the wishlist until Cthulhu grants me his blessing.
2nd game I was waiting for on GOG after “GT Manager”.
Thanks to GOG and the studio for this release

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtag
Post edited July 09, 2025 by angelblue
Interesting city builder that might be fun, but unfortunately the game was made with the Unity Engine. And once again there's no EULA or disclosure about the potential threat of Unity analytics spyware!
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00063: Interesting city builder that might be fun, but unfortunately the game was made with the Unity Engine. And once again there's no EULA or disclosure about the potential threat of Unity analytics spyware!
There is no winning these days.
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00063: Interesting city builder that might be fun, but unfortunately the game was made with the Unity Engine. And once again there's no EULA or disclosure about the potential threat of Unity analytics spyware!
Get a Firewall that can block outbound connections and give a shit about what Unity wants.
Can we kill all this Cthulhu stuff already? I swear this stuff is so overdone in nerdom. Guess it's too much to ask to come up with something more original when you have such a 'universe' just lying there in the public domain. Bleh.
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00063: Interesting city builder that might be fun, but unfortunately the game was made with the Unity Engine. And once again there's no EULA or disclosure about the potential threat of Unity analytics spyware!
Is Unity really that bad? Many games are made with that Engine.
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00063: potential threat of Unity analytics spyware!
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wildappleSI: Is Unity really that bad? Many games are made with that Engine.
Along with the aforementioned analytics issue (which I neutralize through the usage of 'dnsmasq' by resolving DNS requests for unity3d.com and its sub-domains to 127.0.0.1/localhost), games running via Unity often have noticeable performance problems (such as stutter).

Lack of optimization (inefficiency) of the Unity game engine not only needlessly wastes system resources (and energy), but, also affects the overall enjoyment of impacted games, which is especially true for fast-paced racing games (example: BallisticNG).
Post edited July 10, 2025 by Palestine
While the setting of the game is interesting, the idea of having to cut symbols into the back of human sacrifices is not something I like. That's the reason I'll just pass.
Post edited July 10, 2025 by viperfdl
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wildappleSI: Is Unity really that bad? Many games are made with that Engine.
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Palestine: Along with the aforementioned analytics issue (which I neutralize through the usage of 'dnsmasq' by resolving DNS requests for unity3d.com and its sub-domains to 127.0.0.1/localhost), games running via Unity often have noticeable performance problems (such as stutter).

Lack of optimization (inefficiency) of the Unity game engine not only needlessly wastes system resources (and energy), but, also affects the overall enjoyment of impacted games, which is especially true for fast-paced racing games (example: BallisticNG).
Thank you for reply and explanation. I learn everyday something new. :-O
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viperfdl: While the setting of the game is interesting, the idea of having to cut symbols into the back of human sacrifices is not something I like. That's the reason I'll just pass.
This (breaking) point represents, unfortunately, the usual grief of people more attached to Lovecraft's original works, heavy on atmosphere and merely suggestive about any actual violence, and some (though not all) of their contemporary adaptations (movies, music, games, etc.), which focused a bit more on gory details or, generally speaking, atrociously evil deeds - when the author's main (literary) ambition was giving his reader a sense of otherworldly agency, well beyond such things.
I'm a bit in the same boat as you regarding that subject, Mr Crusader ^^, so I completely get your lack of enthusiasm. Some games, especially those lighter on action (point & clicks, etc.), really strive to express Lovecraft's alien views on life - which gave birth to an impressive, dark and perhaps scary imagination, but never to much visual (explicit) horror -, whereas others will quickly enforce a lot more butchery in the name of the Great Old Ones (or whatever). That's one of the reasons why devising an action game true to this universe (FPS like Dark Corners of the Earth, etc.) has always represented quite the challenge...

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Palestine: Lack of optimization (inefficiency) of the Unity game engine not only needlessly wastes system resources (and energy), but, also affects the overall enjoyment of impacted games, which is especially true for fast-paced racing games (example: BallisticNG).
By curiosity, since you seem knowledgeable on that matter, are those issues really structurally due to the Unity's current weaknesses ? I'm asking that because one can read that... and the opposite on many forums, the users of the concerned games reporting wildly different experiences (not much complaints about stuttering in BallisticNG's reviews on Gog for example). What's your take on that matter ?
Post edited July 10, 2025 by Zaephir-Moth
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Palestine: Lack of optimization (inefficiency) of the Unity game engine not only needlessly wastes system resources (and energy), but, also affects the overall enjoyment of impacted games, which is especially true for fast-paced racing games (example: BallisticNG).
That's not an issue with the engine as much as it is with developers. Unreal engine games tend to run badly as well. If anything it's easier to optimize Unity games to run well on lower-end hardware.

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Zaephir-Moth: By curiosity, since you seem knowledgeable on that matter, are those issues really structurally due to the Unity's current weaknesses ?
They aren't, and people have a tendency to repeat "info" that they don't really understand. There are Unity games that run very well, and Unity games that run badly. This is true of all engines. When you make game development easy enough, such that people who aren't familiar with the more low-level technical aspects of how computers work, can manage to put games together that more or less work "well enough," then you tend to end up with games that aren't well optimized more often than not. Not to say that Unity doesn't have any architectural problems, but as I said, all engines do. Theoretically you're always better off making a custom engine for every game, but that would require a very high level of knowledge and just isn't practical. I mean, even companies like CDPR have been giving up on their custom engines.

Anyway the analytics thing can be disabled by techniques like this. Ideally developers would fix this properly on their end, but some of them don't even know about it. Send a polite message to devs if you find stuff like this.