viperfdl: While the setting of the game is interesting, the idea of having to cut symbols into the back of human sacrifices is not something I like. That's the reason I'll just pass.
This (breaking) point represents, unfortunately, the usual grief of people more attached to Lovecraft's original works, heavy on atmosphere and merely suggestive about any actual violence, and some (though not all) of their contemporary adaptations (movies, music, games, etc.), which focused a bit more on gory details or, generally speaking, atrociously evil deeds - when the author's main (literary) ambition was giving his reader a sense of otherworldly agency, well beyond such things.
I'm a bit in the same boat as you regarding that subject, Mr Crusader ^^, so I completely get your lack of enthusiasm. Some games, especially those lighter on action (point & clicks, etc.), really strive to express Lovecraft's alien views on life - which gave birth to an impressive, dark and perhaps scary imagination, but never to much visual (explicit) horror -, whereas others will quickly enforce a lot more butchery in the name of the Great Old Ones (or whatever). That's one of the reasons why devising an action game true to this universe (FPS like
Dark Corners of the Earth, etc.) has always represented quite the challenge...
Palestine: Lack of optimization (inefficiency) of the Unity game engine not only needlessly wastes system resources (and energy), but, also affects the overall enjoyment of impacted games, which is especially true for fast-paced racing games (example:
BallisticNG).
By curiosity, since you seem knowledgeable on that matter, are those issues really structurally due to the Unity's current weaknesses ? I'm asking that because one can read that... and the opposite on many forums, the users of the concerned games reporting wildly different experiences (not much complaints about stuttering in
BallisticNG's reviews on Gog for example). What's your take on that matter ?