dtgreene: Problem with Daggerfall is that:
* The system isn't exactly what I'd call balanced; there are definitely ways to exploit the system.
* The game is buggy. I believe that some of the options you can choose at character creation don't actually work; the skill that's supposed to help you dodge attacks instead helps enemies dodge your attacks, for example.
Gudadantza: The system is exploitable indeed, some of the talents are not very useful or not useful at all. that's because of its complexity and permutations. And some unfinished things.
Anyway If someone wants to be exploited by itself, (I do not understand those practices or the fun in it), but well, each one their own with his own pseudoautocheating :)
But the fact is that the Character system Creation is able to fine tuning so many things and even create new classes you can save for later uses , that I consider it one of the bests ever. A real game into the game. perfect for experimentation.
And about the well known fame of bugginess, and unstability, it was a reality in the old game, but now people use to play the game via Daggerfall Unity. It solves every problem the same suffered.
But o course if we are talking about the original game pre patches. I agree. It was a funny mess. Victim of its own "Think Big"
EDIT: And maybe deadlines and money. Things were taking longer than expected.
There's the issue of *accidentally* exploiting something.
Then there are mechanics that are poorly balanced in such a way that, while the mechanic is interesting and could be fun if it were balanced, will break the game if you use it. (The Regeneration effect is one example here; it is way too cheap to cast a custom spell that restores your HP fully every 5 (or is it 25?) seconds after it's cast until it wears off.)
If we could have a game with Daggerfall-like character creation, and that is actually balanced (and reasonably bug-free), then that would likely be an incredible game.
Speaking of bugs, I could point out that the first SaGa has bugs that affect character building in some interesting ways; for example, for every attribute (except HP) there's a disadvantage to having a high score in that attribute.
Edit: Yet again, why the low rating? Could somebody please point out what I said that was inappropriate?