gog2002x: Also, FF7 was the only one I ever played on PC and I think I enjoyed it, but the fact I don't remember it too well probably means it wasn't as memorable. I don't recall any Bard types in that game though, but given my history of poor recollections, that's not saying much. Did any of the others even make it to PC?
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By that point in the series, the traditional Final Fantasy classes/jobs had been abandoned, so you no longer see abilities like bard songs, the dragoon's jump attacks, or things like the chemist's mix ability. A few of the old abilities remain, but the only interesting remnant would be Blue Magic (the materia that grants it is called Enemy Skill).
Bard onlt appeared in Final Fantasy 3-5, although it does make an appearance in Final Fantasy Tactics, I believe Final Fantasy X-2 (under a different name), and of course FF4's bard appears in The After Years.
The versions where bards are considered decent are:
* Final Fantasy 3's remakes (but not the original Famicom version)
* 3D versions of Final Fantasy 4
* All versions of Final Fantasy 5
* Anything released after FF5 probably has Bards being at least decent, with the exception of 2D versions of FF4.
gog2002x: Did any of the others even make it to PC?
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Final Fantasy 8 did, but note that this particular game is not a good intro to the series, as its mechanics are rather unusual. Also, enemies scale to your level, which is a common complaint that has also been leveied against The Elder Scrolls: Oblivion. (By the way, the TES Bard follows the D&D approach of being a Jack-of-all-trades; the Arena bard is notable for having the weakest magic ability of any class that can use magic in that game.)
Some FF games have appeared in recent years on PC, but only on DRM-encumbered storefronts.
There's also the option of emulating older games, which can even allow you to play games like the original version of FF3, which never saw US release, and has different balance properties.
dtgreene: (There's one other thing with AD&D classes that doesn't match my perception of the class, and it's that Paladin is a base class rather than a prestige class. This is, of course, aside from the fact that I've been thinking in recent years that healing should be arcane rather than divine.)
gog2002x: I may have only played a Paladin once. I think it was in FR Secret of the Silver Blades. Though there were Paladin-ish types I probably played in other games, but those classes were much lower on my selection list.
And I couldn't get into it from a roleplaying perspective either, a little too holy for me. :)
Actually, it might have been the Krynn series now that I think about it. I may have to start keeping a journal of my playthroughs lol, I seem to forget too much about my gaming past.
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My first major exposure to the Paladin class was in Final Fantasy 4, and one notable trait of that class is that the character who gets this class does not start in the class; rather, it has to be earned, and that event is a major plot point (as well as a point where that character's abilities and equipment options change).
Edit: Well, there's also a game called Paladin's Quest, but that game does not actually have a paladin; the main character is a mage who only uses swords because it seems like that's obligatory for a JRPG main character.