Posted September 01, 2021
I have three favourites, out of which one fits the OP bill. Kind of. So let's start with that one.
Neverwinter Nights 2 is a solid RPG and one of the add-ons (Storm of Zehir) allows you to create an entire party rather than just one character. However, I would not recommend NWN2 to anyone who doesn't know Dungeons & Dragons 3.5 Edition (its character creation/development process especially) or is unwilling to get a crash course on how it works. A pretty basic understanding is enough, but the game certainly doesn't walk you through that.
Secondly, Morrowind. Yes, the system is rigged as hell. It's rigged as two hellish hells put together, in fact. You can exploit the shit out of it, there are properly useless skills and so forth. But you can mix and match what you want to throw in, which I appreciate, and the min-maxing tickles some autistic part of my brain that I'm sure exists.
Thridly, Dark Souls. The character creation part is rather unimportant; you start off quite squishy whichever class you go for and must develop your skills (not the character's) if you are to survive, developing the character's attributes as best fits your playstyle. It's a game that you can start as one class and effectively end up a complete different one by the end. And yes, there are ways to reset your points and redistribute them if you bollocks it all up, which is a nice concession from what is otherwise a pretty unforgiving if rewarding game.
Neverwinter Nights 2 is a solid RPG and one of the add-ons (Storm of Zehir) allows you to create an entire party rather than just one character. However, I would not recommend NWN2 to anyone who doesn't know Dungeons & Dragons 3.5 Edition (its character creation/development process especially) or is unwilling to get a crash course on how it works. A pretty basic understanding is enough, but the game certainly doesn't walk you through that.
Secondly, Morrowind. Yes, the system is rigged as hell. It's rigged as two hellish hells put together, in fact. You can exploit the shit out of it, there are properly useless skills and so forth. But you can mix and match what you want to throw in, which I appreciate, and the min-maxing tickles some autistic part of my brain that I'm sure exists.
Thridly, Dark Souls. The character creation part is rather unimportant; you start off quite squishy whichever class you go for and must develop your skills (not the character's) if you are to survive, developing the character's attributes as best fits your playstyle. It's a game that you can start as one class and effectively end up a complete different one by the end. And yes, there are ways to reset your points and redistribute them if you bollocks it all up, which is a nice concession from what is otherwise a pretty unforgiving if rewarding game.