dtgreene: Reminds me of the Healing Field spell in Castlevania: Curse of Darkness.
That particuilar Castlevania game is interesting in that healing magic is more readily available than is typical for the series; you get a fairy familiar early on, and depending on how you develop her, she learns different healing spells, including:
* Standard immediate heals, but they cost a fair amount of heath
* A heal over time spell
* Healing Field, which heals you while you're standing in the spot the spell is cast; notably, this spell is quite efficient
* A spell that uses slots to determine the healed amount
* Gold Heal, which heals you fully for a low cost in hearts, but uses up a lot of gold (more than you'd pay for healing items, but the number of buyable healing items you can carry is extremely limited)
gog2002x: I never played any of the Castlevania games or at least I don't think so. I have a vague sense I might have back in the 80s or 90s, not sure though. Closest I can relate to it these days would be the Netflix animated series lol.
Well, that's a lot of different healing types for one character. Yet it certainly reminds me of the Warden for the most part. EQ2 had other healing classes of course, but the Wardens heals were very much heal over time (HoT), though they did have some triggered heals and such, as well as a few instant heals.
I guess if we play enough RPGs we run into a lot of variations when it comes to healing classes. I personally love to play healing classes that aren't locked into a typical priest or cleric class. It'd be wonderful to customize at certain levels or ranks. Mixing healing with damage or CC or any number or combinations. Or just flat out make your own spells lol.
I know I played a few games that had limited versions of that, I can't recall which ones they were at the moment. I don't recall details of past games to quite the level you're able to. :)
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This particular Castlevania game is not typical when it comes to healing. Aside from being one of the few 3D Castlevanias that exist, it's also the only game in the series to give you non-item healing capabilities right from the start. One thing, however, is that I consider these games to be action games rather than RPGs. (Curse of Darkness, to my knowledge, is the only 3D Castlevania to have experience points.)
Mixing healing with other abilities can be done in some games. For example, in Wizardry 8, a Priest can be built to be able to do decent damage (despite having only Mage-level attack ratings, meaning the second attack comes rather late), or you could play a Vallkyrie or Lord. Then there's also a Bard instrument and a Gadget that can be used, by different classes, to heal. If you want to make your own healing spells, look at the Elder Scrolls series; every main series TES game except Skyrim lets you make your own spells, and later games also let you make potions; Morrowind even lets you enchant items with healing effects.
gog2002x: Well, that's a lot of different healing types for one character. Yet it certainly reminds me of the Warden for the most part. EQ2 had other healing classes of course, but the Wardens heals were very much heal over time (HoT), though they did have some triggered heals and such, as well as a few instant heals.
Speaking of triggered heals, Etrian Odyssey 3 has some of those. My favorite, however, is a passive skill, found on the main healing class (Monk, who is also the martial artist class), that restores the character's TP (equivalent of MP in other RPGs) whenever a party member dies (and Monks get a revive skill); there's also a Ninja skill that creates a decoy party member with low HP who draws attacks, and said decoy's death will trigger that TP restore. (Also, there's a Ninja (IIRC) skill that damages enemies when a party member dies.)